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Claro · Netflix · Stranger Things

Claro Stranger Things

An immersive experience inside Claro Mundos connecting Claro tv+, Netflix and Stranger Things. Visitors explored the space and activated the passage into the Upside Down.

  • ClientClaro
  • PlatformNetflix
  • UniverseStranger Things
  • FormatImmersive website
File / HawkinsOnline
Mundos campaign artwork featuring Claro, Stranger Things and Netflix Upside Down available
Browser-based experienceTwo worlds · one interaction

Quick answer

What was the Claro + Netflix + Stranger Things immersive website?

It was a digital activation inside the Claro Mundos platform. Visitors navigated the Claro tv+ space, found the Stranger Things campaign and activated a control that transformed the entire environment into a version inspired by the Upside Down.

3D environmentTransformationStreamingVisual storytelling

The journey

One click separated the real world from the Upside Down.

Transforming the environment itself placed the series universe at the center of the interaction.

Enter Claro Mundos

Visitors accessed the platform in a browser and navigated Claro's virtual universe.

Reach Claro tv+

The entertainment space brought together service offers and a screen dedicated to the campaign.

Activate the passage

The “Upside Down” control worked as the trigger that changed the entire experience.

Explore the transformation

Lighting, atmosphere, structures and scenic elements shifted to represent the series' parallel dimension.

Entertainment to explore

The campaign left the screen and transformed the environment.

The activation connected Netflix's presence in the Claro tv+ ecosystem to the visual universe of Stranger Things. The series content appeared inside a three-dimensional space visitors could explore.

XR Studio created a visible change of state controlled by the visitor: the same area existed in a normal version and an Upside Down version.

The case in motion

Watch the passage to the other side.

The video records the navigation in front of the Claro tv+ space and the full environment change after the Upside Down is activated.

Experience demo · 23 secondsClaro Mundos · Claro tv+ · Netflix

Before and after

The same place in two dimensions.

The comparison made the interaction instantly clear: visitors activated the control and watched the space change in front of them.

Claro tv+ space before the transformation
Normal worldClaro tv+
Claro tv+ space transformed into the Upside Down
Upside DownStranger Things

The activation logic

A simple interaction with visual impact.

The mechanic connected story, product and discovery without taking visitors out of the experience.

Immersion

People entered a Claro entertainment space instead of only viewing a campaign asset.

Transformation

The Upside Down control gave visitors direct participation in the journey's main visual change.

Product connection

Claro tv+, Netflix and Stranger Things appeared together in a navigable context aligned with entertainment.

Frequently asked questions

Stranger Things inside a web experience.

What was the Claro + Netflix + Stranger Things immersive website?

It was a digital experience inside Claro Mundos that connected the Claro tv+ space, Netflix and the Stranger Things universe in a browser-based navigable environment.

How did the Upside Down interaction work?

Visitors activated the “Upside Down” control and the environment changed its appearance, lighting and atmosphere into a version inspired by the series' parallel dimension.

Did visitors need to install an app?

No. The experience was accessed as an immersive website through a browser.

What was the role of interaction?

The interaction let visitors trigger the environment transformation themselves, turning the campaign into something to explore rather than a static communication piece.

Turn a story into a place people can explore.

XR Studio creates immersive websites that connect campaigns, entertainment and interactions designed for each universe.

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