A setting for practice
The virtual paint booth puts the activity in context. Participants can see the tools and surfaces involved in automotive painting as part of the experience.
Virtual reality training
We turn procedures into hands-on experiences. Explore the VR automotive painting course jointly developed by XR Studio and AIcar Reparos Automotivos.
Jointly developed byXR Studio × AIcar Reparos Automotivos
Case study · AIcar Reparos Automotivos
The course brings automotive painting practice into a first-person simulation. The demonstration shows spray gun handling and interaction with automotive surfaces in a virtual environment.
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The recording shows a first-person view inside a virtual paint booth. Virtual hands hold and adjust a spray gun in front of automotive parts. AIcar branding appears in the background.
From observation to practice
The virtual paint booth puts the activity in context. Participants can see the tools and surfaces involved in automotive painting as part of the experience.
During the in-person demonstration, the headset is used alongside a physical spray gun. Inside the experience, the activity unfolds from the perspective of the person performing the procedure.
The simulation creates space to revisit movements and explore the procedure in a digital environment. VR practice can form part of a learning journey alongside the other course activities.
Technology + technical knowledge
XR Studio and AIcar Reparos Automotivos jointly developed this virtual reality automotive painting course. The project brings automotive repair knowledge together with immersive experience development.
The result is an experience that gives technical content a setting to explore and practice. The photo documents the in-person demonstration; the video shows what happens inside the headset.
Each new training project starts with the process to be taught, the participants and the facilities available for practice.
About VR training
Participants wear a virtual reality headset to enter a simulated environment and interact with the elements of an activity. The content and interactions are designed around the procedure to be taught.
A virtual reality automotive painting course jointly developed by XR Studio and AIcar Reparos Automotivos. This page includes a photo of the in-person demonstration and a video of the first-person simulation.
Yes. Projects can be developed around other procedures and learning contexts. Environments, tools and interactions are defined according to the objectives of each training experience.
Tell us what process your team needs to practice, who will take part and where the training will be used. With that context, we can discuss content, equipment and development scope.
Let’s create the next training experience
Bring the knowledge from your operation. Let’s discuss how to turn it into a virtual reality training experience.
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